The Dreamer Lies Still

After mulling over my ideas for a new campaign setting with a friend I’ve come to some indefinite conclusions about how I want the game to play.
Firstly, the rules should either be B/X, a similar retroclone or a modified version of Into The Odd. Like ITO there’s a focus more on problem-solving and the use f items rather than magical hand-waving. I’m not sure if I’ll scrub rules for magic entirely since most of my players would be expecting something like 5e. If magic does exist then it comes with a great cost and a high risk, only the most nefarious and wicked would seek shortcuts to fate’s design. The characters too shouldn’t be too heroic, Elrics more than Conans, who rely on their forward planning to survive - it shouldn’t be uncommon for a player to have more than one character at a time.
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