The Dreamer Lies Still

Dreamer

After mulling over my ideas for a new campaign setting with a friend I’ve come to some indefinite conclusions about how I want the game to play.

Firstly, the rules should either be B/X, a similar retroclone or a modified version of Into The Odd. Like ITO there’s a focus more on problem-solving and the use f items rather than magical hand-waving. I’m not sure if I’ll scrub rules for magic entirely since most of my players would be expecting something like 5e. If magic does exist then it comes with a great cost and a high risk, only the most nefarious and wicked would seek shortcuts to fate’s design. The characters too shouldn’t be too heroic, Elrics more than Conans, who rely on their forward planning to survive - it shouldn’t be uncommon for a player to have more than one character at a time.

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Notes on a world

Treacherous king

I’m a longtime fan of pen and paper role-playing games - Into the Odd, Cairn, the titan Dungeons and Dragons, and a hundred others that are created by indie gamers and publishers every day. I haven’t played in a group for a few years now but that doesn’t stop me from coming up with ideas for games; sometimes that’s half the fun.

Here’s a few fragments of the new setting I’ve been working up over the past 2 weeks. It’s largely based off the declining reign of an monarch in a dying world, though there’s also a few hints at what comes later. All comes courtesy of my notes app and brief moments of solitude at work.

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